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CARIBBEAN STUD POKER:
Caribbean Stud poker originated on the Dutch island of Aruba during the high-rolling days of the 1980’s. The game’s fast pace and exciting progressive betting
options make it a favourite the world over. Feeling hot? Get in on the action!
The game is a five-card stud, progressive poker game. The Dealer will give you five cards which you can choose to either play or fold.
• Get into the game by placing a wager in the ante betting area before “no more bets” is called.
• Once bets are placed, you will receive five cards face down and the Dealer will receive four cards face down and one card face up.
• If you decide to play your hand, you need to place a further bet equal to twice your Ante wager. If you choose to fold your hand you will lose your ante.
• Once everyone at the table has chosen to fold or play, the Dealer will turn over his/her four remaining cards.
• If the Dealer has an Ace, King or higher, the Dealer will play the hand and compare it to the other hands at the table.
• If your hand beats the Dealer’s, you win! Your winning bet will be paid even money (1 to 1) on your ante wager and proper payout odds for your bet wager.
The maximum payout limit is $5,000 per hand.
• If the Dealer’s hand does not contain an Ace, King or higher, your ante wager will pay even money, (1 to 1), and no action will be taken on the bet.
• If the Dealer’s hand beats yours, the House takes both your ante and bet.
• If your hand ties the Dealer’s qualifying hand (all five cards are identical in rank regardless of suit), you keep your ante and bet.
• All maximum and minimum table limits are posted at each table.
• To play the progressive jackpot, place a $1 chip into the slot in front of the Ante box after making your wager.
• The Progressive Payout gives you a chance to win all, or a portion of the amount, on the Progressive Meter regardless of the outcome of the Dealer’s hand.
The Progressive Meter starts at a minimum of $10,000 and can grow to over $200,000.
• Winning hands in the progressive payout are paid in turn according to the amount on the meter. However, if someone at the table has a Royal Flush, winning
hands will be paid from lowest to highest – the person with the Royal Flush will receive 100% of the remaining progressive jackpot. If there are two or more
Royal Flushes at the table, the remaining pot will be split equally.
• If you choose to fold your hand you will lose your progressive bet and ante.
BONUS LET IT RIDE:
Enter the world of the Bonus Payout! Bonus Let It Ride is one of the newest, and most exciting games in today’s Casinos. The game is a newer version of
standard Let It Ride – with great odds and a big extra! Get in on the Bonus and Let It Ride again!
• Like standard Let It Ride, Bonus Let It Ride does not pit you against the Dealer or the other players at the table. Instead, you place bets that you will collect a
pair of 10’s or better.
• Place your bets. During each round you will be required to place three separate but equal bets, identified as bet #1, bet #2, and bet $.
• Collect your cards. At the start of the game you will receive three cards and the Dealer will take two cards, face down. The
Dealer’s cards are “community cards” that every player at the table uses to make their best five card poker hand.
• Once you’ve looked at your cards, you can decide to stay in the game until the end or signal to the Dealer that you’d like to push back your first bet on circle
one.
• The Dealer will then turn over the first “community” card. At this point you can decide to push back your second bet on circle 2, or keep your remaining two bets
in play until the end of the round.
• Next the Dealer will turn over the second “community card”. Once this card is turned over you must have a pair of 10’s or better between your three cards and
the Dealer’s two cards. If you do, you win!.
• Odds are paid out according to the type of winning hand you are holding. Bonus payouts will also be paid if you have wagered a Bonus bet.
• The odds, payout schedules and Bonus payout schedules are located at each player position on the Bonus Let It Ride table.
• All maximum and minimum table limits are posted at each table.
• In order to participate in the Bonus payout, place a $1 gaming chip on the Bonus bet circle sensor before “no more bets” is called.
Winning Basic Game Bonus
Hands
Odds
Payout
Royal Flush
1000 to 1
$20,000
Straight Flush
200 to 1
$1,000
Four of a Kind
50 to 1
$100
Full House
11 to 1
$75
Flush
8 to 1
$50
Straight
5 to 1
$25
Three of a Kind
3 to 1
$4
Two Pairs
2 to 1
$3
Pair of 10’s or Better 1 to 1
$1
Note: Maximum aggregate payout of $25,000 per round.
LET IT RIDE:
Although this game shares its name with a classic rock hit, Let It Ride is actually one of the newer games to hit the casinos. Like Pai Gow, and
Caribbean Stud, Let It Ride is a new breed of poker-based game. Hit the table, place your bets, and Let It Ride!
• Unlike many other versions of poker, Let It Ride does not pit you against the Dealer or the other players at the table. Instead, you place bets that you
will collect a pair of 10’s or better.
• Place your bets. During each round, you have the option of either placing three separate, equal bets, or just one bet in the “$” circle. Your bet in the
“$” circle is locked until the end of the round.
• Collect your cards. At the start of the game you will receive three cards and the Dealer will take two face down. The Dealer’s cards are “community
cards” that every player at the table uses to make their best five card poker hand.
• Once you’ve looked at your cards, you can decide to stay in the game until the end or signal to the Dealer that you’d like to pull back your first bet
on circle one.
• The Dealer will then turn over the first “community” card. At this point you can decide to pull back your second bet on circle two or stay in the game
until the end.
• Next, the Dealer will turn over the second “community card”. Once this card is turned over you must have a pair of 10’s or better between your three
cards and the Dealer’s two. If you do, you win!
• Odds are paid out according to the type of winning hand you are holding. The odds and payout schedule are located at each Player position on
the Let It Ride table.
• All maximum and minimum table limits are posted at each table.
OMAHA POKER:
Omaha Poker is a fairly new game that’s only been around for the past 25 years. Following in the footsteps of its cousin, Texas Hold’em is the most frequently
played and most popular poker game in the world. But Omaha Poker offers slightly more action and excitement for many players than other forms of poker,
which is one of the reasons behind its rapid growth in popularity.
In Omaha Poker, it’s you against the other players at the table. The object of the game is to put together your best poker hand using the cards you are dealt
and the Dealer’s “community” cards.
• If you’d like to play Omaha Poker, tell the Floor Supervisor at the reception podium located at the entrance of the Poker Room. There is a maximum of 10
players per table. If space is available, you will be seated immediately. If there is no space available, you will be placed on a waiting list and notified of an
opening on a first-come, first-served basis.
• Since you will be playing against other guests and not the House, you will need to pay a commission known as a “rake” or “sessions fee.”
• The Dealer starts the game by dealing four cards to everyone at the table. Following the deal is the first of four rounds of betting.
• Next, the Dealer will turn over three “community” cards, which can be used by all players to help form their respective poker hands.
• After a second round of betting, the Dealer will turn over a fourth “community” card.
• After a third round of betting, the Dealer will turn over the fifth and final “community” card. Once all the “community” cards are exposed, there will be a final
round of betting.
• Place your final bet based on the best poker hand you can make using a combination of two of your four cards and three of the Dealer’s “community” cards.
• At the showdown stage, the player’s entire four-card hand must be shown to receive the winning pot.
• If you have the highest hand at the table, you win!
• Maximum and minimum bets are posted at the poker tables.
• All the rules of Hold’em apply to Omaha except the rule on playing the board, which is not possible in Omaha (you must use two cards from your hand and
three cards from the board). Omaha High-Low
• Omaha is often played high-low split, 8-or-better. The player may use any combination of two player’s cards and three “community” cards for the high hand
and another (or the same) combination of two player’s cards and three “community” cards for the low hand.
• All the rules of Omaha apply to Omaha high-low split, except as indicated below.
• A qualifier of 8-or-better for low applies to all high-low split games, unless a posting to the contrary is displayed. If there is no qualifying hand for low, the best
high hand wins the whole pot.
PAI GOW POKER:
Pai Gow Poker is derived from a Chinese domino game introduced to North America by Chinese immigrants in the 1880’s. The game
was introduced to the Casinos of Las Vegas and Atlantic City a hundred years later. “Bank” the game. Pick up five aces. You haven’t played poker
‘till you’ve played Pai Gow!
The game is played using a standard 52 card deck plus one Joker. The Joker can be used as an Ace or to complete a Straight, Flush, Straight Flush,
or Royal Flush.
• Place your bets! After all bets have been placed, all cards will be dealt regardless of how many players are seated at the table (seven hands plus
four remaining cards).
• You will be asked to “set” your seven-card hand into two hands, a “high” hand of five cards and a “low” hand of two cards.
• Your “low” hand cannot rank higher than your “high” hand. If it does, it will be considered a foul and you will be disqualified.
• If your two hands contain identical poker combinations, the one with the highest ranking card will be considered the winner. The same rule applies
for hands that don’t contain at least one pair or better.
• If your “high” or “low” hand is identical in rank to the Dealer’s “front” or “back” hand it is called a “copy” hand. The House Banker wins all “copy” hands
unless you have opted to “Bank the Game”, in which case you win all “copy” hands.
• If both your “high” hand, and “low hand” are ranked higher than both of the Banker ’s hands you win! If only one of your hands is higher, you tie,
otherwise known as a “push”.
• If both your hands are lower, you lose your bet. Winning wagers are paid even money. The House collects a 5% commission on all winning bets.
• If you have questions about the ranking of hands, the Dealer is permitted to answer them. The Dealer may also assist you in arranging your hands
according to “House Ways” but will not be held responsible for any wins or losses.
• Maximum and minimum bets are posted at tables.
• The Dealer will offer everyone at the table the opportunity to “Bank” the game.
• To qualify, you must have played the last hand when the Dealer was the Banker. You must also have enough chips to cover all wagers placed by
everyone else at the table.
• The “Bank” can ask the Dealer to play a hand and bet an amount equal to, or lesser than, the amount they bet during the last round when the Dealer
was the Banker.
TEXAS HOLD’EM POKER:
The earliest hands of Texas Hold‘em Poker were probably dealt in the rough and tumble saloons of Robstown Texas circa 1900. This five card game is exciting,
fast paced, and the payouts can be huge – there’s a good reason the game has taken the world by storm. Go all in!
In Texas Hold‘em, it’s you against the other players at the table. The object of the game is to put together your best poker hand using the cards you are dealt
and the Dealer’s “community” cards.
• If you’d like to play Texas Hold‘em, tell the Floor Supervisor at the reception podium located at the entrance of the Poker Room. There is a maximum of 10
players per table – if space is available, you will be seated immediately. If there is no space available, you will be placed on a waiting list and notified of an
opening on a first come first serve basis.
• Since you will be playing against other guests and not the House, you will need to pay a commission known as a “rake” or “sessions fee”. The dealer starts
the game by dealing two cards to everyone at the table. Following the deal is the first of four rounds of betting.
• Next, the Dealer will turn over three “community” cards which can be used by all players to help form their respective poker hands.
• After a second round of betting, the Dealer will turn over a fourth “community” card.
• After a third round of betting, the Dealer will turn over the fifth and final “community” card. Once all the “community” cards are exposed, there will be a final
round of betting.
• Place your final bet based on the best poker hand you can make using a combination of your cards and the Dealer’s “community” cards.
• If you have the highest hand at the table you win! The winner claims the entire pot.
• Maximum and minimum bets are posted at the poker tables.
Check – To stay in contention for the pot without
betting when no other player has yet bet on the round.
Bet – To place a wager by adding chips to the pot.
Pot – The chips, or money, placed in the middle of the
table available to be won.
Call – To place a bet equal to that of a previous player
at the table.
Raise – To place a bet that increases the size of a
previous bet on the round.
Fold – Ending your hand by giving your cards back to
the dealer.
Blind Bet – A forced bet that must be put on the
table before a player can receive any cards.
Dealer Button – A marker that is moved around the
table clockwise to indicate an imaginary dealer.
3 CARD POKER:
Three cards. Three ways to play. Four ways to win. Any way you look at it, Three Card Poker is hot. Thought to have originated on the riverboats of
Mississippi, this game is known for fast play and big payouts. Get in the game and ante up! Beat the Dealer with your best three card poker hand. You
can either play by making an “Ante” wager, a “Pair Plus” wager, or both.
• Place your bets! Once everyone at the table, including the Dealer has received three cards, you can either choose to play out the hand by placing an
additional wager equal to your ante – known as a play wager – or fold your hand and forfeit your ante.
• The Dealer will then reveal his/her three-card poker hand. If the Dealer is not holding a Queen or better, those who did not fold their hands are paid
even money on their ante bets. The cards are then shuffled for a new round of play.
• If the Dealer is holding a Queen or better, the round of poker is played out. If your hand ranks lower than the Dealer’s, you lose both your ante wager
and play wager. If your hand ranks higher than the Dealer’s, you win on both the ante wager and play wager!
• If you are holding a Straight, Three of a Kind, or Straight Flush, you are also entitled to an Ante Bonus payout!
• Pair Plus wagers automatically win if your hand contains a pair or better.
PAIR PLUS BONUS PAYOUTS
Straight Flush
40 to 1
Three of a Kind
25 to 1
Straight
6 to 1
Flush
4 to 1
Pair
1 to 1
ANTE BONUS PAYOUTS
Straight Flush
4 to 1
Three of a Kind
3 to 1
Straight
1 to 1
BLACKJACK:
The Blackjack table is always one of the most popular in Casinos the world over. This exciting game owes its popularity to an intriguing mix of chance, skill, and
decision making. Will you hit, stand, split, or double down? Beat the Dealer with a Blackjack!
The object of Blackjack is to end with the point value of your cards equal to, or as close to, 21 as possible without going over, and beat the Dealer.
• All cards are counted at face value except for Kings, Queens, and Jacks, which count as 10. Depending on your hand, Aces can count as 1 or 11.
• If you score over 21, you lose the hand, even if your Dealer has also gone over 21.
• Place your bet. (All maximum and minimum table limits are posted at each table.) The Dealer will then give each player two cards face up.
• The Dealer, otherwise known as the House, also takes two cards, one face up and one down.
• If your first two cards total 21 you’ve got BLACKJACK! This pays 3 to 2.
• If the Dealer also has a Blackjack, you score a tie, otherwise known as a “push”, and keep your original wager.
• If on the first two cards you don’t draw Blackjack but feel your total might still beat the Dealer, you can choose to “stand” instead of drawing additional cards. If
your first two cards have the same value, eg. a pair of 4’s, you can split them into two separate hands.
• If you do split pairs, you must bet the same amount as your original wager on each hand.
• Then, continue playing on your first hand before playing the second.
• If you continue to draw cards of the same value, you can split your pairs up to 3 times to make four separate hands.
• However, if you split a pair of Aces, you will receive only one extra card on each hand. Aces can only be split once.
• If on your first two cards, or on the first two cards of any split pair, you feel you can win with only one additional card you can make an additional wager up to
your original bet. The dealer will then give you only one extra card.
• Doubling Down isn’t allowed if your first two cards are Blackjack.
• If the Dealer’s “up card” is an Ace, the Dealer will ask all players if they would like to buy insurance. Insurance is a bet of up to one-half of your original wager.
This means that you are betting that the Dealer has a down, or “hole” card valued at 10.
• If this happens, and the “hole” card equals 10, Jack, Queen, or King, giving the House Blackjack, you will lose your original wager and win the insurance bet,
which will pay 2 to 1. If the “hole” card is less than 10,all insurance wagers go to the house.
• However, if your score is lower, and you feel you need more cards to beat the Dealer, you can ask for more cards until you are satisfied with your point count.
If you go over 21, you’re out!
• Once everyone at the table is happy with their point count, or is out, the Dealer will reveal the House’s hand by turning up the “down” card.
• If the House’s point count is 16 or less, the Dealer must draw additional cards until they reach 17 or over.
• At 17 points the Dealer compares the House’s total to the totals of everyone at the table. If the Dealer goes over 21, the House breaks. This simply means
that anyone with 21 or less wins. Any winning bet that isn’t Blackjack pays even money.
• If your point score equals the Dealer you tie and keep your original wager.
LUCKY LADIES BLACKJACK:
Lucky Ladies Blackjack follows the same rules as regular Blackjack, with the addition of a bonus bet option. The bonus bet is easy. If you get any
combination that adds up to 20 on your first two cards, you win!
After making a conventional Blackjack wager, you have the option of placing a Lucky Ladies wager in the designated wagering area. Minimum and
maximum wagers permitted at the game will be
posted on each table.
• Queen of Hearts paired with the dealer having a Blackjack The first two cards dealt to the player must be a pair of Queen of Hearts and the dealer
must have a Blackjack.
• Queen of Hearts pair The first two cards dealt to the player must be a pair of Queen of Hearts.
• Matched 20 The first two cards dealt to the player must be two ten-value cards of identical suit and rank.
• Suited 20 The first two cards dealt to the player must equal a total of twenty and must be of identical suit.
• Any 20 The first two cards dealt to the player must equal a total of twenty.
PROGRESSIVE BLACKJACK:
Like extra payouts? Then you’ll love Progressive Blackjack. The game developed over the years to enable players to get a little more action out of traditional
Blackjack. With one small side bet you’re in the running for the Progressive Jackpot. More ways to win? Now that’s Progressive!
Progressive Blackjack is dealt in the same manner as standard Blackjack. The difference is that you have an option to play for the Progressive Jackpot.
• Standard Blackjack rules apply to Progressive Blackjack, with the exception of a few additional procedures.
• Just one additional dollar gives you the chance to win all, or a portion, of the current Progressive Jackpot!
• Maximum number of players is seven.
• Play for the Progressive Jackpot. You have the option of placing a $1.00 wager in addition to a regular Blackjack wager, in order to qualify for a Payout from
the Blackjack meter.
• Place your bet! If you qualify with a minimum required hand, you will be paid a bonus payout according to the payout schedule.
Hand Type Payout
First 4 cards, 4 Red Aces 100% of Meter or 4 Black Aces
First 4 cards, any 4 Aces
$2000
First 3 cards, 3 Suited Aces
$1000
First 3 cards, any 3 Aces
$100
First 2 cards, 2 Suited Aces*
$30
First 2 cards, 2 Unsuited Aces**
$15
1st or 2nd card, 1 Ace
$3
*A Suited Ace refers to all Aces that are dealt to a Player of the same suit, for example, all spades.
**An Unsuited Ace refers to all Aces that are dealt to a Player of different suits, for example, one spade, one club etc..
• You are allowed only one payout for each qualifying hand.
• Even if you lose your regular Blackjack hand you are still eligible to win a Progressive Blackjack prize.
• All other Blackjack game rules and procedures shall apply to Progressive Blackjack. Splitting and doubling down does not void the Progressive Blackjack.
SPANISH 21:
Sometimes the best ideas come from middle management – the rules for Spanish 21 for example. This exciting game was introduced to Nevada
Casinos in 1995 by a manager who wanted to spice things up at the Blackjack tables. It differs from traditional 21 in that a 48 card – known as a
Spanish deck, is used with the 10 cards removed. Place your bets! Ole!
• The object of Spanish 21 is to end with the total point value of your cards exceeding the Dealer’s, without going over 21.
• Basic Blackjack rules apply although Spanish 21 includes many extra plays – Bonus Play, Super Bonus, Match Play and Late Surrender.
(Detailed below)
5 card 21
Pays 3-2
6 card 21
Pays 2-1
7+ card 21
Pays 3-1
6-7-8 Mixed Suit
pays 3-2
6-7-8 Same Suit
pays 2-1
6-7-8 Spades Only
pays 3-1
7-7-7 Mixed Suit
pays 3-2
7-7-7 Same Suit
pays 2-1
7-7-7 Spades Only
pays 3-1
Bonuses are not paid on Doubled Hands.
• If you draw three 7’s of the same suit and the Dealer’s up card is a 7 of any suit you win the Super Bonus! Any bet between $5 to $24 wins $1000. Any
bet of $25 or more wins $5000!
• If you or someone at your table wins a Super Bonus, the house will pay an “Envy Bonus” of $50 to everyone else betting at the table. No side bets
required. A split or double voids the Super Bonus.
• In addition to your regular bet, you can choose to bet on the possibility that either of the first two cards you are dealt will exactly match the Dealer’s up
card in value. (Minimum bet is $1, maximum is the value of your original bet up to a total of $50.)
• Matches can be either suited, or non-suited, and have five possible payouts.
• If either of your two cards match the Dealer’s up card, you win!
1 non-suited match
3-1
2 non-suited matches
6-1
1 suited match
12-1
1 non-suited & 1 suited match
15-1
2 suited matches
24-1
• If you aren’t happy with the first two cards you are dealt you can choose to “surrender” instead of asking for more cards. Surrendering means you will
lose half your original bet and be excluded from the current round.
• If the Dealer draws a Blackjack you cannot surrender.
• If you draw cards of equal value, including aces, you can split them and create up to four hands.
• Hitting and Doubling on all split hands is allowed in Spanish 21.
• Doubling Down is allowed when two or more cards of any total are showing – even if you’ve already split your hands.
• Bonus payouts don’t apply to doubled hands.
• If you have doubled down and are unhappy with your “non-busted” hand you can “rescue” the Doubled portion by taking back your bet and giving up
your original wager.
ROULETTE:
Roulette is associated with glitz and glamour for good reason. The game’s inventor helped establish the world famous Monte Carlo Casino, the world’s most
luxurious. In fact, the game was played exclusively in Monte Carlo until 1933 before taking on the rest of the world. The game is fun, easy to play, and exciting
– spin the wheel and get in on the action!
• Roulette is played on a wheel marked with red and black slots numbered 1 through 36, and green slots numbered 0 and 00. A tiny ball is spun on the wheel
with the object of the game being to bet on which numbered slot it will drop into.
• The ball is put in play by the Dealer who spins it in the opposite direction of the wheel. You can place your bet at any time until “no more bets” is called.
• When the ball drops into a numbered slot, the Dealer marks the winning number on the table and pays out all winning wagers according to the odds.
• Place a bet on individual numbers, groups of numbers or adjacent numbers. These bets pay the highest odds.
• Place an “outside” bet. This means you are wagering on whether the ball will rest in a red or black slot, odd or even slot, or various other possibilities.
• The chips you will use to bet are good only at the table at which they are issued. Their value is determined at purchase – typically $1, $5, or $25 chip values
can be chosen.
• Table minimum bets can be spread across a variety of wagers.
• All maximum and minimum table limits are posted at each table.
Inside Bets
A Straight Up (one number)
35 to 1
B Split (two numbers)
17 to 1
C Street (three numbers)
11 to 1
D Corner (four numbers)
8 to 1
E Top Line (five numbers)
6 to 1
F Line (six numbers)
5 to 1
Outside Bets
G Column (12 numbers)
2 to 1
H Dozen (12 numbers)
2 to 1
I Black
1 to 1
J Red
1 to 1
K Odd
1 to 1
L Even
1 to 1
M 1-18
1 to 1
N 19-36
1 to 1
BIG 6:
Gaming wheels, such as the one featured in Big Six, have been around as long as the wheel itself. Legend has it the ancient Romans would tip their
chariots in order to spin the wheels for the purpose of gaming. Big Six is a thrilling version of The Wheel of Fortune and is known for speed of play and
excitement. Place your bets and spin the wheel!
• The object of Big Six is to place bets on the turn of a large numbered wheel.
• Place your bets! Before the wheel is spun, place your wager on the specially marked table.
• Place your bet carefully! You are responsible for ensuring that your bet is correctly placed on the table. If you require assistance you may ask the
Dealer.
• The Dealer will then call “no more bets” and spin the Big Six wheel.
• In order to be valid, the wheel must complete at least three revolutions.
• Once a valid spin is completed, the Dealer announces the winning section on the wheel.
• The Dealer will then collect all losing wagers and pay out the winning wagers according to the payout schedule.
• All maximum and minimum table limits are posted at each table.
Bet On Payout Odds
$1 Bill 1 to 1
$2 Bill 2 to 1
$5 Bill 5 to 1
$10 Bill 10 to 1
$20 Bill 20 to 1
Joker 40 to 1
Casino 40 to 1
CRAPS:
In terms of money wagered, Craps is the richest game in Casino history. Hollywood has featured Craps in countless movies over the years as the game of
choice for people of all walks of life. Craps is fast-moving, and exciting – throw the dice and feel like a star!
Craps is played on a large table with a variety of possible bets. Bets are won or lost depending on the point value of two dice thrown by each player, or
“Shooter”. For placement of all possible bets, please refer to the Craps table diagram.
Pass Line: The first roll of the dice is known as the “Come out Roll.” If you place a bet on the Pass Line and your “Come out Roll” is a 7 or 11, you win
automatically. If a 2, 3, or 12 is rolled, you “crap out” or lose. Any other number rolled (i.e. 4, 5, 6, 8, 9 or 10) becomes the Pass Line “point.” Pass Line Bets win
if you roll the “point” before rolling a 7. If a 7 is rolled prior to the point being made, you “seven out” and the Pass Line Bet loses. Continue rolling the dice until
you “seven out”, then pass the dice to the next player. You do not have to be the Shooter to make a Pass Line Bet.
Don’t Pass Line: A Don’t Pass Line Bet is the opposite of a Pass Line Bet. This means you win automatically if your Come Out Roll is a 2 or 3, and lose
automatically if it is a 7 or 11. A roll of 12 is considered a “push” on the Don’t Pass Line, which means you don’t win or lose. Any other number rolled becomes
the point. To win, a 7 must be rolled before the point is thrown. If the point is rolled before a 7, the bet loses. Like the Pass Line Bet, you do not have to be the
Shooter to make a Don’t Pass Line Bet.
Come: You can bet the “Come” after a point has been established on the Pass Line. The win-loss rules are the same as those for the Pass Line. Your next roll
of the dice will determine whether you automatically win or lose, or can establish the Come point – which must be rolled before a 7 to win. The Come Bet and
come point are independent of the Pass Line point.
Don’t Come: The Don’t Come Bet can only be made after a Pass Line point has been established. Win-loss rules are the same as for the Don’t Pass Line, but
the automatic win, loss, or determination of the “Don’t Come” point is established by your next roll of the dice. Like the Come Bet, the Don’t Come Bet allows
you to bet on each roll of the dice. All the above bets are paid even money. Pass Line Bets can be made at any time, but Don’t Pass Line Bets can be made
only on the Come Out Roll – they cannot be made after the point is established. Pass Line and Come Bets cannot be removed or reduced after a “Come Out
Point” or “Come Point” has been established. Don’t Pass Line and Don’t Come Bets can be decreased or removed at any time but never increased or replaced.
Odds: You can choose to make a wager in addition to your original bet any time after the point is established. Any Player may “take” odds on any Pass Line or
Come Bet. You can also ‘’lay” odds on any Don’t Pass Line or Don’t Come Bet. All odds bets may be removed or reduced at any time. Odds are paid based on
true odds, and win if the flat bet wins and vice versa, except on the Come Out roll. Odds payouts are shown on the accompanying table on the back page.
Buy & Lay Bets: Buy and Lay Bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9 or 10 at any time without waiting for the
number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number bet. In either case,
the wager is paid according to true odds as shown on the accompanying table. A 5 percent commission or “vigorish” will be charged on all Buy and Lay Bets,
either on the amount bet, if it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet. If no decision is made on a Buy or Lay Bet and you wish to
take the bet down, your “vigorish” will be returned to you.
Place Bets To Win: You can opt to make a Place Bet on a 4, 5, 6, 8, 9 or 10 at any time. Please refer to the accompanying chart for Place Bet odds. All odds,
Buy Bets and Place Bets can be increased, decreased, taken back by the Player or called “off,” at any time. Come Odds, Buy Bets and Place Bets are always
off on the Come Out Roll unless you designate otherwise. You are responsible for placing Pass Line odds and keeping track of all bets.
Hardways: Hardways Bets are located in the centre of the layout and are placed by the Dealer. Hardways may be bet on any roll. There are four possible
Hardways Bets: Hard Six (two 3’s), and Hard Eight (two 4’s), that pay 9 to 1, and Hard Four (two 2’s) and Hard Ten (two 5’s), that pay 7 to 1. If the Hardway
you are betting rolls before a 7 or a non-pair combination of the number bet you win! For example, a Hard Six wins only if two 3’s are thrown before a 7 or
before an “Easy Way” 5-1 or 4-2 combination. Hardways are always off unless you designate the bet to be in action on the Come Out roll.
Field: If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All numbers pay even money except 2 and 12 which pay double. These bets are also one-roll bets. These
bets are made on either side of the table. The following are bets that can be made on any roll. These bets win or lose depending on the outcome of your next
roll of the dice. They win if the number bet rolls, and lose if any other number rolls.
Any 7: If 7 rolls, you win and are paid 4 to 1.
Any Craps: If 2, 3 or 12 rolls, you win and are paid 7 to 1.
Two Craps Or Aces: If two aces or 2 is rolled, you win and are paid 30 to 1.
Twelve Craps: If two 6’s or 12 is rolled, you win and are paid 30 to 1.
Three Craps Or Ace-Deuce: If Ace-Deuce or 3 is thrown, you win and are paid 15 to 1.
Eleven: If 11 is rolled, you win and are paid 15 to 1.
Horn High Bets: Horn High Bets are typically bet in units of five since you are effectively betting one unit on 2, 3, 11 and 12, with an additional unit on one
other number. For example, a $5 High Horn 12 has one dollar bet on 2, 3 and 11 and two dollars bet on 12. If one of these four numbers rolls, the payoff will
follow the payout odds for that number, and the amount of money effectively wagered on that number, less the amount bet on the three losing numbers.
Horn Bet: A player may also make a Horn Bet which is simply one unit each on 2, 3, 11 and 12. The payoff follows the same rules as for the Horn High Bet.
MINI BACCARAT:
When you play Mini Baccarat you are entering a world of grand style. This Casino favourite dates back to the Middle Ages and owes its popularity to its
charm and simplicity. There are only two key decisions to make: how much to bet, and whether to bet against the Bank or the Player. Break out the tux
and place your bets!
• The object of Mini-Baccarat is simple. The Dealer will deal two hands, the “Banker”, and the “Player”. You must correctly predict which of the hands will
have a point total closest to 9. Unlike standard Baccarat, only the dealer will touch the cards.
• There are a total of seven available seats at a Mini-Baccarat table.
• Place your bets! Once bets have been placed, the Player and the Banker each receive two cards dealt in alternating order. The first and third cards go
to the Player and the second and fourth cards go to the “Bank”.
• The cards are dealt face down and turned over.
• Scoring. Face cards and tens count as zero. Aces count as one. All other cards are counted at face value. When the total value of the first two cards
dealt is an eight or a nine, it is known as a “natural”. If the Player or Banker has a “natural” no further cards will be drawn.
• The Player’s hand is played out first. (The rules may call for an additional card to be dealt to either the Player or the Banker.) If so, additional cards
will be drawn according to the “Third Card Rule”.
• The “Third Card Rule” comes into effect when the Player’s first two cards total 0 through 5. The Player hand will be dealt a third card, except if the
Bank hand is showing a natural hand (totaling 8 or 9).
• The Bank plays by the same rules as the Player, except if the Bank’s first two cards total 3, 4, 5 or 6, or if the Player has taken a third card. In that
event, the exceptions are as follows:
When the Bank’s Bank takes a third card if first two cards total: the third card of the Player:
3 Is not an 8
4 Is 2 through 7
5 Is 4 through 7
6 Is 6 or 7
• If the Player does not draw a third card the Bank follows the Player’s drawing rules.
• Once all cards have been drawn, the Dealer will announce the winning hand and collect all losing wagers before paying out all winning bets.
• Winning Bank and winning Player wagers are paid even odds (1 to 1).
• A 5% commission or “vigorish” will be charged on all winning Bank wagers.
• All winners are paid at odds 1 to 1.
• In the event of a tie, tie wagers will be paid 8 to 1.
• All maximum and minimum table limits are posted at each table.
• The same rules apply to Midi-Baccarat although there are nine Player spaces available instead of seven. Midi-Baccarat is available only at select
locations.
SIC-BO:
Legend maintains that Sic Bo was developed in ancient China by Imperial Soldiers as a way to ass the time on long campaigns. The game was originally
played by rolling two numbered bricks, but over the years has evolved into the action packed 3 dice game we know today. Payouts can be anywhere from even
to 180 to 1. Let the good times – and great odds – roll!